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The extension of Virtual Reality: Augmented reality

&Tab;&Tab;<div class&equals;"wpcnt">&NewLine;&Tab;&Tab;&Tab;<div class&equals;"wpa">&NewLine;&Tab;&Tab;&Tab;&Tab;<span class&equals;"wpa-about">Advertisements<&sol;span>&NewLine;&Tab;&Tab;&Tab;&Tab;<div class&equals;"u top&lowbar;amp">&NewLine;&Tab;&Tab;&Tab;&Tab;&Tab;&Tab;&Tab;<amp-ad width&equals;"300" height&equals;"265"&NewLine;&Tab;&Tab; type&equals;"pubmine"&NewLine;&Tab;&Tab; data-siteid&equals;"173035871"&NewLine;&Tab;&Tab; data-section&equals;"1">&NewLine;&Tab;&Tab;<&sol;amp-ad>&NewLine;&Tab;&Tab;&Tab;&Tab;<&sol;div>&NewLine;&Tab;&Tab;&Tab;<&sol;div>&NewLine;&Tab;&Tab;<&sol;div><p style&equals;"text-align&colon;justify&semi;">&NewLine;<p> With the recent rumors about <a href&equals;"http&colon;&sol;&sol;www&period;zdnet&period;com&sol;google-reportedly-buying-ar-facial-recognition-firm-viewdle-7000005082&sol;">Google acquiring Viewdle<&sol;a>&comma; an augmented reality and facial recognition&nbsp&semi;start-up&comma; &nbsp&semi;we are now gradually recognizing the importance of this new so called &OpenCurlyDoubleQuote;technology”&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">In fact an average smart phone user would know what is AR or Augmented reality&comma; but might not know that it is actually called that&comma; and perhaps while using it&comma; might have never even noticed it&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">In simple words&colon; Augmented reality is the art of super-imposing of computer generated content over a live view of the world&period; It is rather literally the practice of enhancing what’s already around us&period; Well&comma; in other words&comma; it is a live&comma; direct or indirect&comma; view of a physical&comma; real-world environment whose elements are augmented by computer-generated sensory input such as sound&comma; video&comma; graphics or GPS data&period; The main hardware components for augmented reality are&colon; processor&comma; display&comma; sensors and input devices&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">More&nbsp&semi;specifically&nbsp&semi; in context to mobile technology&comma; augmented reality systems use one or more of the following tracking technologies&colon; digital cameras and&sol;or other optical sensors&comma; accelerometers&comma; GPS&comma; gyroscopes&comma; solid state compasses&comma; RFID and wireless sensors&period; These technologies offer varying levels of accuracy and precision&period; Most important is the position and orientation of the user’s head&period; Tracking the user’s hand&lpar;s&rpar; or a handheld input device can provide a 6DOF interaction technique&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">The future of augmented reality is undoubtedly brilliant&comma; even as it already has found its way into our cell phones and video game systems&period; Just imagine the possibilities&colon; you may learn things about the city you’ve lived in for years just by pointing your AR-enabled phone at a nearby park or building&period;<&sol;p>&NewLine;<p>&num;Viewdle &num;GPS &num;digitalcameras &num;Software &num;gadgets &num;interactiontechnique &num;wireless &num;wirelesssensors &num;cellphones &num;video &num;Augmentedreality &num;Web &num;VirtualReality &num;smallbusiness &num;sensors<&sol;p>&NewLine;

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