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Try Gamification

&Tab;&Tab;<div class&equals;"wpcnt">&NewLine;&Tab;&Tab;&Tab;<div class&equals;"wpa">&NewLine;&Tab;&Tab;&Tab;&Tab;<span class&equals;"wpa-about">Advertisements<&sol;span>&NewLine;&Tab;&Tab;&Tab;&Tab;<div class&equals;"u top&lowbar;amp">&NewLine;&Tab;&Tab;&Tab;&Tab;&Tab;&Tab;&Tab;<amp-ad width&equals;"300" height&equals;"265"&NewLine;&Tab;&Tab; type&equals;"pubmine"&NewLine;&Tab;&Tab; data-siteid&equals;"173035871"&NewLine;&Tab;&Tab; data-section&equals;"1">&NewLine;&Tab;&Tab;<&sol;amp-ad>&NewLine;&Tab;&Tab;&Tab;&Tab;<&sol;div>&NewLine;&Tab;&Tab;&Tab;<&sol;div>&NewLine;&Tab;&Tab;<&sol;div><p style&equals;"text-align&colon;justify&semi;">&NewLine;<p> We all love playing games&period; The activity of playing games has been around for quite some time&period; From simple board games to the early days of electronic video games&comma; such as MARIO or PONG&comma; the desire to achieve pre-determined goals that comes with playing games is programmed in our genes&period; The drive is the fact that we would either win or lose&period; Games also put us in a mode of competition and offer a sort&nbsp&semi;of exhilaration&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">This need for exhilaration in our day-to-day working life has made businesses come up with a new phenomenon called &OpenCurlyDoubleQuote;Gamification”&period; It is as simple as it sounds&colon; incorporating game elements into every-day&comma; non-game activities&period; This simply encourages people to do certain tasks or achieve certain goals but not like a &OpenCurlyDoubleQuote;to-do” tasks list&comma; but more like a game&period; The rewards are also simple i&period;e&period; players are awarded badges&comma; ribbons and points for completing the required tasks or for achieving specific &OpenCurlyDoubleQuote;check-ins”&period; So the more you win such credentials&comma; the more the probability for recognition and the movement to the next level&period; The other side to this is that players can compare their stats with their co-workers and the rest of the online community&comma; thus generating competition&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">The whole idea is to have fun and incorporate a healthy environment of challenge and competition&period; So for instance if a business is incorporating such gamification techniques in simple sales driven teams&comma; as a manager&comma; if you feel your team is not achieving the set targets or is low in motivation&comma; try introducing a badge or point system for your sales team&period; The more the team members accumulate such points for their targets&comma; the more the distinction and recognition they get&period; The other element to gamification is to make it public amongst teams&comma; so that it generates the spirit of competition and curiosity&comma; which would encourage people to participate&comma; in-turn benefiting the business to achieve their overall goals&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">Gamification is also being used as a great tool for customer engagement&period; Gone are the days of boring advertisements of &OpenCurlyDoubleQuote;Buy 10&comma; Get 1 Free”&period; Now-a-days businesses are using the same point system to boost customer engagement and loyalty&period; Businesses are coming up with innovative ways of tracking customer activities and behavior through the mobile apps technology&comma; thereby offering customized ways to gain more points and perks through Gamification&period; With the help of this new phenomenon&comma; customers are also becoming brand advocates&period; They are more engaged&comma; more interested and more involved&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon;justify&semi;">Gamification is becoming a major game-changer in the business and corporate environment&period; Companies are linking this new phenomenon to the overall business goal&period; It’s a practice that can certainly deliver impressive returns if done properly&period; With the advent of new technologies and the internet&comma; businesses now also have the opportunity to run rewards&sol;points programs with their customers on a bigger scale&period; The key is to design a well thought about gamification plan that helps engage and motivate people&comma; increase brand loyalty and last but not the least&comma; help in overall business growth&period;<&sol;p>&NewLine;<p>&num;MARIO &num;point &num;engagement &num;play &num;activities &num;Gamification &num;Corporate &num;employees &num;electronicvideogames &num;technology &num;motivation &num;boardgames &num;PONG &num;customer &num;badge &num;competition &num;playing &num;mobile &num;games<&sol;p>&NewLine;

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